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May 27, 2019 - No Comments!

What Deadpool Can Teach You About Product Design.

If at first you don’t succeed, try, try again… unless you’re the Fantastic Four.


Hey you. Yeah YOU! The one reading this ridiculous article. Deadpool here, disguised as a Creative Director named Seth Louey. Thought I’d share my insights on how I can teach you about some simple lessons of product design courtesy of 20th Centry Fox.

Backstory: A long time ago in a galaxy far, far away… 2009, 20th Centry Fox decided to unleash me into the cinematic world of X-men Origins: Wolverine (with that hunky Hugh Jackman). And that’s where today’s lessons come from kiddies.

What Deadpool Can Teach You About Product Design. 1

Always put your community first!

Before you do anything, drill into that skull of yours that if you consistently put your community first, everything else will follow. Your users might not know exactly what they want, but that doesn’t mean that you shouldn’t listen to what they are saying. I learned that from James Earl Jones when he was whispering sweet nothings to Kevin Costner in a corn field… If you build it, they will come.

What Deadpool Can Teach You About Product Design. 2

Remember that time Fox sewed my mouth shut? I’m not called a “merc with without a mouth”. That’s just silly. The outcome was years of fans not trusting in Fox to produce quality projects… *cough* *cough* Fantastic Four Reboot.


Quality team members are awesome! You should get some…

Having a team of trusted members who can keep the product in line is a must! They give you feedback, they help brain storm, and they can be brutally honest when you need them to be.

What Deadpool Can Teach You About Product Design. 3

A dedicated team with passion for your end goal with help you push that rock up the hill. You have to trust in them with your chimichangas though. Mmmm… chimichangas!


Sustain a long-term vision

Goals are fun and small goals get the product past that pesky MVP, but always have that long-term vision of the product on your mind. Just don’t lose your head over it or you’ll end up in the dirt and not shipping. Not cool Mr. Hood!

What Deadpool Can Teach You About Product Design. 4

Design does matter

No one likes to look at poop! Plain and simple. Quality UX and UI combined can be a ‘killer’ team to ‘execute’ a successful product. BUT, there’s no point for all of the bells and whistles if your product doesn’t function properly.

What Deadpool Can Teach You About Product Design. 5

Spend the time to go over what your product should do and how it should function. Then move to how good looking he is… Man, that Ryan Reynolds…*cough* I mean, the interface! Quality design gets your community coming back and not looking for alternatives. Write that down, well remember that then.


Fail until you get it right

Failure can be a good thing, but you have to learn very quickly from your mistakes or else you will lose the trust of your community. With failure, comes iterations and with multiple iterations, most people will forget about the ‘Origins’ of how you started. Crossing fingers!

What Deadpool Can Teach You About Product Design. 6

Do your research and learn from your mistakes. It will pay off in the end! Yes, that was a poop joke…


Keep it simple, stupid

Do I really have to say this? I feel like this statement is a no brainer! So many people fail with trying to keep a product design simple. That’s because it is extremely difficult, but not if you pay attention.

Do you really need to teleport, shoot lazers out of your eyes, have two katana blades come out of your friggen hands, AND heal really fast? Sounds like a recipe for disaster to me…

Good thing you can Fail until you get it right!

What Deadpool Can Teach You About Product Design. 7

Note: All images are property of Fox and are not to be sold, traded or given away. Any copying (oops), manipulation (oops), publishing (oops), or other transfer of these materials, except as specifically provided in the terms and conditions of use (oops), is strictly prohibited but are sexy as hell.

Published by: sethlouey in Design
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